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 $D01F/53279/VIC+31:  Sprite to Background Collision Detect

   If a Sprite to Background Collision is detected, Bits in $D01F will be
   set according to Sprite Number of the overlayed Sprite and additionally
   Bit 1 in <A HREF="VIC25.HTM">$D019</A>.

   <B>Your VIC does NOT clear this register! You have to do this by
   simply reading it.</B>

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